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7 days to die navezgane map no city9/23/2023 Being a remnant building, clearing is relatively easy. Relatively slim building located in the heart of a city. The top floor of this POI provides a good vantage point for excursions into the city. This is a remnant POI so clearing it is relatively easy. This is a small 25x25 remnant POI located in the downtown district. Located in commercial district and probably a decent coop or community base. Located in the wilderness or residential district I think?Ī medium sized apartment building elevated over a ground floor parking garage. It has a large perimeter wall but it is a very large POI so probably works best as a community base. I have seen quite a few cool player converted new POI bases. What locations have you set your eyes on having, but simply waiting until you get proper equipment before claiming it to make your "Little Slice of heaven, in the middle of Zombie "Heck" (opted to not use the word I was thinking, In case the forum might prohibit such, afterall "Manners maketh the Man") Is anyone making their base in middle of one of the new cities? high atop a tall building " cause you just adore a penthouse view" Maybe using a bit of beachfront property to try to have only one 'side' to defend during Horde night? I'm just very curious, "Where is your Lair - Base - HQ, - Command Center - Hidey hole - Batcave - Fortress of Survivortude Anyone trying something really radical or different like carving your base into the side of a mountain? ( which I admit, I am seriously thinking of trying once I get an auger) Just curious what buildings others are using to make their bases in. So for right now, wanting something a bit smaller as I learn My way around Alpha 20, I chose a 'Pass N Gas" location, the one with the small outbuilding in the back, with the trap door leading underground to a cave with a vault-doored room attached. of course with so many buildings now, I might have just missed it. One in specific that I have enjoyed building up and defending is one that I call the 'County Jail' which is literally a small correction facility, complete with nice high catwalked walls, towers at each corner, a fenced in central yard, and two floors of cells and offices to be converted into "Survivor Nirvana' but so far, 32 days into my Alpha 20 world, and I haven't seen the 'County jail" yet. I've had my eyes open for some of the "prime real estate" that I have used for my bases in the past, and a few seem very noticeably "nowhere to be found" - yet. So far I'd have to guess that I have encountered possibly 20 that looked "new to Me" and I am looking forward to seeing and visiting more but of course during the first few days I was searching for a good location to at least have my "starter base" until I could decide on a location "worthy" of investing time and effort into, for a longer stay. Zombie Dogs and Infected Police Officers frequently spawn in cities, making the exploration of cities a death sentence for weaker players.I heard somewhere that Alpha 20 is sporting approximately 129 brand new, never before seen POIs'. If the player is not stealthy or careful about killing zombies before exploring a City, they may find themselves under attack by an army of zombies comparable to a nighttime horde. The danger of cities is the large number of Zombies. Random gen cities can vary vastly in size and Points of Interest. There are usually cities at the center of randomly generated worlds, the central city is considered as part of the Wasteland biome, even when other biomes overlap the area. In Random World Generation, cities are connected by Roads and spawn according to random gen rules. Departure is found in the Desert to the south-east and features many large skyscrapers.Perishton is found in the Plains to the north-west.Diersville is found in the north-east near the Farm and features a large Hospital.Gravestown lies in the Wasteland Biome, and is notable for its destroyed state.
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